The Onimusha Way of the Sword walkthrough below is a mostly linear sequence of 23 named main missions with side content layered onto it, plus one semi-open hub area, Eastern Kyoto, that expands as Kyoto is cleansed. Accepting "The Clash at Rendaino" from Ono no Takamura at Rokudou Chinno-ji is the point of no return — finish everything optional before you take it.

Onimusha Way of the Sword walkthrough: main mission order

  1. The Ruckus at Rendaino

  2. The Stage is Set at Kiyomizu

  3. Kyoto, Corrupted

  4. The Oni's Apprentice

  5. Careful What You Wish For

  6. The Curse of Kiyomizu-zaka Slope

  7. A Strength in Refuge

  8. Patching Up the Pouch

  9. Windswept Kennin-ji

  10. An Immortal Talent

  11. What Lurks in the Shadows

  12. The Roots of All Evil

  13. Bloodbath on the Bridge

  14. Shadows Fall

  15. A Tempest at the Temple

  16. To Live is to Suffer

  17. Okuni's Kabuki Dance

  18. The Demon on the Mount

  19. A Haunted Distraction

  20. Storm Chaser

  21. In the Light of an Icy Moon

  22. The Clash at Rendaino

  23. The Way of the Sword

"The Clash at Rendaino" is the commitment mission and "The Way of the Sword" is the separate final stage at Shanaoh Castle.

What the early missions do

  • Mission 1 teaches attack, guard, dodge and Issen. Musashi meets the Man in White, receives the Oni Gauntlet, defeats Genma at Rokudo-Chinnoji Temple, seals a Rift, and Okuni gives him a Hozuki Pouch.
  • Mission 2 is Kiyomizu-dera Temple: destroy two Spiders blocking the route, pick up the Two Celestials Oni Armament, learn Grab Reversal, then fight Sasaki Ganryu and Daidara.
  • Mission 3 sends Musashi through Eastern Kyoto with a Johari Shard for navigation, introduces flying and spinning Genma, and ends after two Rifts are sealed.
  • Mission 4 unlocks the Skill and Oni Skill systems and Deflect, opens the Training Grounds drills, and awards the Wind-Whipper.
  • Mission 5 is a shrine where strange flowers lead to three missing Stout Pillars. The boss is Rasho-gan, whose chained and back arms must be cut off, and defeating him unlocks Oni Strength.
  • Mission 6, Kiyomizu-zaka Slope, uses Oni Strength to destroy Corruption Flowers, climbs rooftops and ladders, and fights Byakue.
  • Mission 7 opens new paths to another Oni Sanctuary and a movable-block puzzle.
  • Mission 8 has Okuni repairing the Hozuki Pouch; Musashi explores the Old Temple for armoured Genma and Oni Cloth, finds a Skeleton Hozuki, and enables pouch enhancement.

Where the bosses happen

BossLocation

Sasaki Ganryu

Kiyomizu-dera Temple, then near Yasaka Pagoda in "To Live is to Suffer", and again in the finale

Daidara

Oni Sanctuary route after Kiyomizu-dera

Rasho-gan

The shrine tied to the missing Stout Pillars

Byakue

Kiyomizu-zaka Slope

Ifuu

Kennin-ji Temple — a wind-projectile, lunge and grab fight whose second phase can be interrupted by shooting his lungs

Nue, Double Nue and Greater Nue

Nijo-jo Castle grounds, its underground laboratory and the Imperial Palace section

Dohatsu-ten

Toribeno — feints, sword strings, kicks and unavoidable pink attacks

Benkei

Gojo-ohashi Bridge — his armour must be stripped before damage lands. A fully armed Benkei returns in the finale

Burai

Kennin-ji Temple — lightning, floating eyes, teleporting charges and a Countering Stance that punishes direct sword attacks

Shuten Doji

The Mount Oe fortress — his second phase splits into separate head and body attacks

Dokyo

"In the Light of an Icy Moon"

Minamoto no Yoshitsune

The summit of Shanaoh Castle in the finale

Several earlier bosses return in the castle finale, and the final chain layers repeated fights onto Yoshitsune. Every fight's mechanics are on the boss list.

Optional story threads

Mysteries of Kyoto

are eight optional investigations given by Lady Murasaki, tracked as Observations in the Curious Cases menu and marked with butterfly icons on the map. The category opens after "What Lurks in the Shadows", and individual mysteries become available at story milestones. Six of the eight award a named charm.

Chance Encounters

are 18 citizen-focused side missions marked with notebook icons on the Kyoto map. They begin appearing around "The Curse of Kiyomizu-zaka Slope" as areas are cleansed, with further encounters unlocking after later missions. Alongside them are the five Hidden Treasure missions, which use an approximate on-map marker: activate the encounter, then use Oni Vision at the right spot to reveal the treasure. There are also 36 hidden Lion Dogs scattered across the game.

All of these are listed on the secrets guide.

The point of no return

Accepting "The Clash at Rendaino" is the commitment point. It starts the last mission and temporarily suspends free roam, including Rakuto exploration, so make the save and finish optional work first.

The lock is not permanent: after Yoshitsune and the post-credits scene, choosing Continue from the main menu returns you to the pre-finale state with unfinished Lion Dogs, Genma Notes, collectibles and armaments still open. Nothing is permanently missable.

The ending

There is no secret or true ending. The campaign has one ending with no branches or ending variants, followed by one post-credits scene. No difficulty, collectible count, side content or New Game+ state changes the outcome — clearing every Mystery of Kyoto and Chance Encounter, collecting all seven Oni Armaments, or finishing on the hardest difficulty does not unlock a second ending. There is no ending-choice prompt and no completion percentage gate.

What happens at the end: the final boss is Minamoto no Yoshitsune, fought at Shanaoh Castle in three phases. Musashi wins, and Yoshitsune dissolves after removing himself from the cycle of rebirth. Dokyo escapes as Shanaoh Castle falls, with Sasaki Ganryu revived. Shizuka returns to Hell and Okuni takes up the gauntlet. In the post-credits scene, Okuni is cutting through Genma at a temple when Musashi arrives still wearing the Oni Gauntlet, and the two fight together.

The real completion rewards after the ending are New Game+, the Carnage difficulty, Boss Rematch, Rift encounters and cosmetic outfits — not a different ending.

How long it takes

Main story is about 20 hours. A typical playthrough is about 25 hours, a completion-focused single run about 33 hours, and full completion takes 60 to 70 hours because it needs a second New Game+ run.